Saurial

Saurial (Lizardfolk)

Medium sentient reptilian humanoid (5d6)
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 3 (2d6)Β CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 10RANGED DEFENCE 20MENTAL DEFENCE 15VITAL DEFENCE 15
HEALTH 15SOAK 8 (scales); VULN 1d6 coldIMMUNE fatigued
INITIATIVE 4d6PERCEPTION 5d6Β SPEED 5; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
πŸ…œ Spear, melee 3d6 melee (2d6+2 piercing damage)πŸ…‘ Spear, thrown 5d6 ranged (3d6 piercing damage; range 12)
Skills combat 1 (1d6), perception 3 (2d6), movement 6 (3d6), reactions 1 (1d6)

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Always on the move. When making two moves, the saurial can take an additional single action.
Balancing tail. Any attempts to unbalance, know down, or trip a saurial take a -2d6 penalty.
Inexhaustible. Used to long journeys on foot, saurials never tire. They are immune to the Fatigued condition.