Medium sentient reptilian humanoid (5d6)STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 3 (2d6)Β CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)MELEE DEFENCE 10RANGED DEFENCE 20MENTAL DEFENCE 15VITAL DEFENCE 15HEALTH 15SOAK 8 (scales); VULN 1d6 coldIMMUNE fatiguedINITIATIVE 4d6PERCEPTION 5d6Β SPEED 5; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)REACH 5-ftACTIONS 2π
Spear, melee 3d6 melee (2d6+2 piercing damage)π
‘ Spear, thrown 5d6 ranged (3d6 piercing damage; range 12)Skills combat 1 (1d6), perception 3 (2d6), movement 6 (3d6), reactions 1 (1d6)ββββββββββ
Always on the move. When making two moves, the saurial can take an additional single action.Balancing tail. Any attempts to unbalance, know down, or trip a saurial take a -2d6 penalty.Inexhaustible. Used to long journeys on foot, saurials never tire. They are immune to the Fatigued condition.