Izkiks

The Izkik are a communal insectoid type, often controlled by Ogrons.  Izkik live in colonies ruled by a Queen. The Ogrons control each of the Queens via bioelectrical cybernetic equipment grafted onto them.

Izkik Warrior

Large semi-sentient insectoid (7d6)
STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)INT 10 (4d6) LOG 1 (1d6) WIL 10 (4d6) CHA 10 (4d6) LUC 1 (1d6) 
MELEE DEFENCE 26RANGED DEFENCE 17MENTAL DEFENCE 14VITAL DEFENCE 23
HEALTH 42SOAK 7 (chininous hide); VULN noneIMMUNE fear-based effects, mental effects, pain conditions
INITIATIVE 7d6PERCEPTION 6d6 SPEED 7; CLIMB+ 7; JUMP 30'/10'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
🅜 Pincers 7d6 melee (4d6+4 piercing damage)🅜 Bite 4d6 melee (2d6 piercing/poison damage; nausea)
Skills combat 6 (3d6), perception 3 (2d6), reactions 6 (3d6)

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Relentless. Izkik warriors are unaffected by pain, morale effects, mind control or psychic suggestions.
Poison bite. Those bitten by the izkik warrior's bite become Sick.

Izkik Queen

Enormous rare sentient insectoid (10d6)
STR 12 (4d6) AGI 12 (4d6) END 21 (6d6)INT 12 (4d6) LOG 8 (3d6) WIL 10 (4d6)CHA 4 (2d6) LUC 4 (2d6) REP 0 (0d6)
MELEE DEFENSE 26RANGED DEFENSE 14MENTAL DEFENSE 18VITAL DEFENCE 25
HEALTH 90SOAK 12 (natural armor); VULN noneIMMUNE fear-based effects, mental effects, pain conditions
INITIATIVE 4d6PERCEPTION 6d6SPEED 8; CLIMB 8; JUMP 8’/4’CARRY 220lb (max lift 600lb)
REACH 10'ACTIONS 2
🅜  Claws 8d6 (6d6 piercing damage)
Skills combat 3 (2d6), perception 3 (2d6)

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Poison Spit. If the Izkik queen has just succeeded at a Claw attack, she can spend an action to make a Poison Spit attack (4d6 with 2d6+4 poison damage).
Pheromones. An Izkik queen can spend an action to release pheromones that will summon 1d6 Izkik Warriors that will arrive in 1d6 rounds.