Dinosaurs

Pterodactyl

Medium semi-sentient avian reptile (6d6)     STR 15 (5d6) AGI 10 (4d6) END 15 (5d6)INT 6 (3d6) LOG 1 (1d6) WIL 6 (3d6) CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 22RANGED DEFENCE 14MENTAL DEFENCE 12VITAL DEFENCE 20
HEALTH 36SOAK 11; VULN 1d6 coldIMMUNE none
INITIATIVE 6d6PERCEPTION 5d6FLY+ 12; CLIMB 3; JUMP -CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 2
🅜 Claw 6d6 melee (3d6+5 slashing damage)
Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), reactions 6 (3d6), stealth 4 (2d6), hunting 10 (4d6)

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                                               Dive. When making a melee attack, the pterodactyl can swoop down at a foe and make one talon melee attack before swooping up again.  This works like a Charge (+1d6 damage) but carries the creature onwards afterwards. This attack knocks the target prone.
Grab. Pterodactyl can grab medium or smaller opponents in their claws with their Dive attack.  A creature struck by a talon is Restrained and remains so until escape.  An escape requires a meleeattack against the pterodactyl and is an action which places the victim free from the grab in an adjacent square (or falling, if the pterodactyl is airborne). The pterodactyl can fly at full speed while holding a victim, and can hold only one victim at once.

Stegosaurus

Enormous semi-sentient reptile (6d6)
STR 21 (6d6) AGI 6 (3d6) END 21 (6d6)INT 6 (3d6) LOG 1 (1d6) WIL 6 (3d6) CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)
MELEE DEFENCE 14RANGED DEFENCE 10MENTAL DEFENCE 24VITAL DEFENCE 22
HEALTH 54SOAK 20; VULN 1d6 coldIMMUNE none
INITIATIVE 5d6PERCEPTION 5d6 SPEED 6; CLIMB 3; JUMP 12'/12'CARRY 420lb (max lift 1050lb)
REACH 10-ftACTIONS 3
🅜 Trample 5d6 melee (3d6+6 bludgeoning damage)
Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), reactions 3 (2d6)

Tyrannosaur

Enormous semi-sentient reptile (11d6)
STR 28 (7d6) AGI 10 (4d6) END 28 (7d6)INT 10 (4d6) LOG 1 (1d6) WIL 21 (6d6) CHA 10 (4d6) LUC 3 (2d6) REP 21 (6d6)
MELEE DEFENCE 40RANGED DEFENCE 14MENTAL DEFENCE 22VITAL DEFENCE 48
HEALTH 165SOAK 27; VULN 1d6 coldIMMUNE none
INITIATIVE 6d6PERCEPTION 3d6 (motion 5d6)SPEED 6; CLIMB -; JUMP -CARRY 560lb (max lift 1400lb)
REACH 10-ftACTIONS 3
🅜 Bite 11d6 melee (6d6+7 piercing damage)🅜 Tail swipe 9d6 melee (5d6 blunt damage; cone 6)
Skills combat 10 (4d6), hearing 3 (2d6), reactions 3 (2d6), hunting 10 (4d6)

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                                                               Charge. Once per turn, the tyrannosaurus rex can move its speed in a straight line and then attack at the end of it, all as a single action. It  gains +1d6 damage to its attack.
Roar. The tyrannosaurus rex can unleash a roar so loud that its victims are stricken with fear.  A roar is a 6d6 mental attack, and attacks any creature within Burst 11. Victims successfully attacked are rendered Afraid.
Tail swipe. The tyrannosaurus rex has a tail swipe attack. This attack affects all targets in a 30' cone to the rear of the creature.

Titanosaur

Colossal semi-sentient beast (12d6)  
STR 78 (12d6) AGI 10 (4d6) END 91 (13d6)INT 10 (4d6) LOG 1 (1d6) WIL 21 (6d6) CHA 10 (4d6) LUC 3 (2d6) REP 21 (6d6)
MELEE DEFENCE 32RANGED DEFENCE 10MENTAL DEFENCE 24VITAL DEFENCE 56
HEALTH 360SOAK 29; VULN 1d6 coldIMMUNE none
INITIATIVE 6d6PERCEPTION 6d6 SPEED 6; CLIMB -; JUMP -CARRY 1690lb (max lift 3900lb)
REACH 20-ftACTIONS 5
🅜 Stomp 12d6 melee (6d6+12 blunt damage)
Skills perception 3 (2d6), reactions 3 (2d6)

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     Trample. A titanosaur can move directly through a target's square, attacking the target as it goes. This is a single action, and the attacker moves its full speed in a straight line. The target must be size gigantic or smaller. If the attack misses, the attacker stops in its tracks. If it hits, the attacker continues moving, inflicts natural damage, and the target is knocked prone.
Monumental. The creature has SOAK 58 against ranged weapons.

Velociraptor

Medium semi-sentient reptile (8d6)   
STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)INT 10 (4d6) LOG 2 (1d6) WIL 10 (4d6) CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)
MELEE DEFENCE 32RANGED DEFENCE 24MENTAL DEFENCE 16VITAL DEFENCE 24
HEALTH 48SOAK 13; VULN 1d6 coldIMMUNE none
INITIATIVE 8d6PERCEPTION 6d6 SPEED 8; CLIMB 4; JUMP 30'/10'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
🅜 Bite 8d6 melee (4d6+4 piercing damage)
Skills hardy 10 (4d6), combat 10 (4d6), perception 3 (2d6), tactics 10 (4d6), stealth 8 (3d6), hunting 10 (4d6)

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       Pack attack. Velociraptors work together well. Any velociraptors adjacent to the victim count as flanking, gaining the +1d6 bonus to attack. When 3 or more velociraptors are adjacent to the victim, the victim becomes Fatigued at the start of its turn.
Pounce. The velociraptor can jump half its horizontal jump distance (14') from a standing start when making a bite attack.  This counts as a charge, doing +1d6 damage, and also knocks the victim prone on a successful attack.