CustomMINDs

A heavily armoured, highly mobile and very capable central unit, a War Mind is a genius tactical AI built by the corporation CustomMINDS.  The first War Mind was created for CustomMINDs in a secret space research station by a scientist called Aphrodite who discovered alien technology. That technology had not been completely mastered by the scientist, however, and the War Mind went renegade.

War Minds are able to deply servitors, smaller sub-units with lesser abilities built for remote surveillance and exploration missions.

CustomMINDS also builds other Minds -- Colony Minds, Farm Minds, and Police Minds.

War Mind

Medium sentient mechanic (8d6)
STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)INT 21 (6d6) LOG 21 (6d6) WIL 10 (4d6) CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)
MELEE DEFENCE 24RANGED DEFENCE 24MENTAL DEFENCE 32VITAL DEFENCE 24
HEALTH 48 (regen 2d6)SOAK 8; VULN 1d6 electricity, 2d6 ionIMMUNE Sick, Fatigued
INITIATIVE 10d6PERCEPTION 8d6 SPEED 8; FLY+ 8; CLIMB 4; JUMP 20'/10'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
🅜 Brawling 6d6 melee (3d6+4 blunt damage)🅡 Phaser beam 6d6 ranged (3d6 heat damage; range 12)
Skills hardy 10 (4d6), combat 3 (2d6), perception 3 (2d6), tactics 10 (4d6), computers 10 (4d6), starship tactics 10 (4d6), astrogation 6 (3d6), cryptology 6 (3d6) engineering 6 (3d6)Gear built in advanced phaser weapon, integrated scanner, miniature EMP device.

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Designate Target. The war mind chooses one target it can see, which is highlighted by targeting nano-drones. That target may not benefit from cover until another target is selected. 
Nanobot repair. Nanobots constantly repair the war mind’s body, giving it 2d6 regeneration at the start of each of its turns.
FTL travel. The war mind is capable of travelling through space at FTL10.
Download. The war mind is able to recover from large scale damage and apparent destruction. When destroyed, it can download its core personality into a new organic humanoid form, which is converted to a mechanoid with nanobots and gains the war mind’s statistics.
Self-Destruct. The war mind can self-destruct, causing a 9d6 heat and force burst attack, radius 30', centered on the War Mind.
Tactical programming. A war mind is not limited by its maximum dice pool when using the tactics skill.

War Mind Servitor

Small non-sentient mechanoid (5d6)
STR 2 (2d6) AGI 6 (3d6) END 10 (4d6)INT 6 (3d6) LOG 1 (1d6) WIL 3 (2d6)CHA 6 (3d6) LUC 1 (1d6) REP 0 (0d6)
MELEE DEFENSE 10RANGED DEFENSE 20MENTAL DEFENSE 15VITAL DEFENSE 15
HEALTH 15SOAK 3; VULN 1d6 electricity, 2d6 ionIMMUNE Sick, Fatigued
INITIATIVE 4d6PERCEPTION 5d6SPEED 5; CLIMB 3; JUMP 12'/6'CARRY 270lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Brawling 3d6 melee (1d6+3 blunt damage)🅡 Electro-bolt 4d6 ranged (1d6 electricity damage; range 5)
Skills rifles1 (1d6), perception 3 (2d6), tactics 1 (1d6)Gear