Bandits
Bandit
Medium sentient humanoid (5d6)Β Β STR 5 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 3 (2d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)Bandit
MELEE DEFENCE 10RANGED DEFENCE 20MENTAL DEFENCE 15VITAL DEFENCE 15
HEALTH 15SOAK 3; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 5d6SPEED 5; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
π Scimitar 3d6 melee (2d6+2 slashing damage)π ‘ Crossbow 5d6 ranged (3d6 piercing damage; range 12)
Skills combat 1 (1d6), perception 3 (2d6), movement 6 (3d6), tactics 1 (1d6), survival 1 (1d6), stealth 1 (1d6),Β thievery 3 (2d6)Gear light crossbow, scimitar, leather armor
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Quick escape. Used to making a quick getaway, the bandit can move at double speed as long as he does not make an attack that round.
Bandit Lord
Medium sentient humanoid (7d6)Β Β Β STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)Bandit Lord
MELEE DEFENCE 21RANGED DEFENCE 21MENTAL DEFENCE 28VITAL DEFENCE 21
HEALTH 42SOAK 7; VULN noneIMMUNE none
INITIATIVE 6d6PERCEPTION 6d6SPEED 7; CLIMB 4; JUMP 20'/10'CARRY 200lb (max lift 500lb)
REACH 5-ft
ACTIONS 2
π Longsword 6d6 melee (3d6+4 slashing damage)π ‘ Crossbow 6d6 ranged (3d6 piercing damage; range 11)
Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), tactics 3 (2d6), survival 1 (1d6), stealth 1 (1d6),Β thievery 3 (2d6)Gear crossbow, longsword, brigandine armorΒ Β
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Leadership. Donate LUC (4d6) dice to allies; must declare before dice are rolled.
Give Orders. All allies within 30' get an immediate bonus action.