Herbalism

Common skills: medicine, herbalism

Much like alchemy, herbalism is a type of fantasy science. It’s a simple extended task which works in exactly the same way as an alchemical task, but it uses different skills as it is largely focused on medical situations. Like alchemy, it is based on LOGIV. Herbalism can be used to remove permanent conditions, treat diseases, or perform other medical tasks. See the Alchemy section for details on how to adjudicate this type of task.

Like alchemical concoctions, herbs can also be used to inflict conditions, thus creating a love potion or a sleep draught. The herb must be delivered (imbibed by the target, or similar). A herb which is eaten or drunk is an hourly task, a poultice, salve, or ointment is a daily task, and a gas, incense, or smoke is a weekly task. The check is a simple opposed one vs. the target’s Defense or Mental Defense, and success inflicts a condition, with a critical success inflicting a severe condition.