Plantling

Plantling

Medium sentient plant (6d6)Β 
STR 10 (4d6) AGI 4 (2d6) END 10 (4d6)INT 3 (2d6) LOG 3 (2d6) WIL 3 (2d6)Β CHA 3 (2d6) LUC 2 (1d6) REP 2 (2d6)
MELEE DEFENCE 24RANGED DEFENCE 18MENTAL DEFENCE 12VITAL DEFENCE 18
HEALTH 36SOAK 11; VULN 1d6 (fire)IMMUNE fatigue
INITIATIVE 3d6PERCEPTION 5d6Β SPEED 9; CLIMB 5; JUMP 8'/3'CARRY 120lb (max lift 150lb)
REACH 5-ftACTIONS 2
πŸ…œ Lashing vine 6d6 melee (3d6 blunt damage; reach 3)πŸ…‘ Seedling 3d6 ranged (2d6 blunt damage; range 9)
Skills nature 10 (4d6), stealth 10 (4d6),Β Gear -

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Plant. Plant creatures are vulnerable (1d6) to fire, but have an additional 5 SOAK. Plants usually cannot wear armor. They are usually immune to the Fatigued conditions They ignore natural difficult terrain, unless it is fire or heat-based.
Grabbing vine. A vine attack which also beats the target's VITAL DEFENCE imposes the Restained condition. A plantling can only grab one target at a time.
Camouflage. When motionless in a forest or jungle setting, a plantling is effectively invisible.