Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical. Unimpeded. Sylvan elves are not affected or slowed by difficult terrain while outdoors. Tree-dwellers. Sylvan elves gain a CLIMB speed equal to their regular SPEED. Nature magic. Sylvan elves can use two actions to produce any cantrip-level effect related to plants or beasts. Stealthy. Make 6d6 stealth checks to remain effectively invisible while in forest surroundings.
Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical. Unimpeded. Sylvan elves are not affected or slowed by difficult terrain while outdoors. Tree-dwellers. Sylvan elves gain a CLIMB speed equal to their regular SPEED. Nature magic. Sylvan elves can use two actions to produce any cantrip-level effect related to plants or beasts. Third attack. If the warrior makes two melee attacks, it gets a third attack for free.