Large non-sentient slime (5d6)Β STR 15 (5d6) AGI 3 (2d6) END 3 (2d6)INT 3 (2d6) LOG 3 (2d6) WIL 3 (2d6)Β CHA 3 (2d6) LUC 3 (2d6) REP 3 (2d6)SUP 3 (2d6)MELEE DEFENCE 13RANGED DEFENCE 11MENTAL DEFENCE 20VITAL DEFENCE 17HEALTH 30 (regen 1d6)SOAK 5; VULN 1d6 (electricity)IMMUNE critical hits, conditions, acid, piercingINITIATIVE 3d6PERCEPTION 4d6Β SPEED 5; CLIMB+ 5; JUMP-CARRY 100lb (max lift 125lb)REACH 10-ftACTIONS 2π
Pseudopod 4d6 melee (2d6 acid damage; reach 2)Skills -Gear -ββββββββββ
Ooze. A slime can ooze through any opening, space, or gap at half speed.Sticky. A slime treats walls and ceilings as though it were the floor.Regeneration. A slime regenerates 1d6 HEALTH at the start of its turn as long as it has more than 0 HEALTH.