Xenobian

Xenobian

Medium sentient gaseous entity (8d6)
STRAGI 36 (8d6) END 21 (6d6)INT 15 (5d6) LOG 4 (2d6) WIL 6 (3d6) CHA 1 (1d6) LUC 1 (1d6) 
MELEE DEFENCE 16RANGED DEFENCE 16MENTAL DEFENCE 32VITAL DEFENCE 32
HEALTH 24SOAK 8; VULN noneIMMUNE non-energgy-based attacks
INITIATIVE 6d6PERCEPTION 4d6 FLY+ 6; CLIMB -; JUMP -CARRY -
REACH 5-ftACTIONS 2
🅥 Electric shock 8d6 (4d6 electricity damage; range 8; slows)
Skills reactions 1 (1d6)Gear -  

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      Electric shock.  A blast from a xenobian's electric shock renders the target Slowed as nerves and neural receptors are numbed.
Feeding. A xenobian can move into the square of a Medium or smaller creature, completely enveloping it. The creature takes 2d6 electricity damage at the start of any turn in which it is enveloped, and the gaseous entity heals the same amount of HEALTH as it feeds off its victim's life force. Taking damage in this way also renders the target Slowed in the same way that a regular electric shock attack does.