Martial Arts Careers

Aikido [1d6 years]

Prerequisites: martial arts.

Attributes: AGI +1, INT +1, WIL +1, CHI +1

Skill choices: acrobatics, escape artist, reactions, martial arts

Blending the force of your attacker with your own movements, you have mastered the art of redirecting a foe’s movement to your advantage, placing them in disadvantageous positions with joint locks and a chilling understanding of functional anatomy.

Brazilian Jujutsu [1d6 years]

Prerequisites: martial arts.

Attributes: STR +1, AGI +1, END +1, REP +1

Skill choices: acrobatics, meditation, martial arts

Taking your opponents down with expert technique and leverage, you take them to the ground, where you are a master combatant.

Capoeira [1d6 years]

Prerequisites: dancing, martial arts.

Attributes: AGI +1, INT +1, LUC +1, CHI +1

Skill choices: acrobatics, dancing, jumping, reactions, martial arts

Training with a capoeira master, you’ve become more adept at the acrobatic martial art, able to tumble, cartwheel, and flip around your enemies with ease.

Gun Fu [1d6 years]

Prerequisites: pistols.

Attributes: AGI +1, INT +1, LUC +1, CHI +1

Skill choices: pistols, reactions, running, tactics, martial arts, jumping

You have mastered the synthesis of modern weaponry with ancient martial arts, able to maximize the power and accuracy of firearms by integrating the forms of various styles into one terrifying dance of explosive death.  

Gun Kata [1d6 years]

Prerequisites: pistols.

Attributes: AGI +1, INT +1, WIL +1, CHI +1

Skill choices: pistols, martial arts, acrobatics, reactions, dancing

You have learned the unusual but beautiful art of melee gun combat, where the gun is considered a total weapon and katas are performed which statistically inflict the maximum damage on the largest number of targets while avoiding statistically likely trajectories of return fire.

Jujutsu [1d6 years]

Prerequisites: martial arts.

Attributes: STR +1, AGI +1, END +1, CHI +1

Skill choices: meditation, melee weapon, stealth, martial arts

Trained in fighting an armed opponent with your feet and fists, you are a fluid warrior in combat, adapting to best use your enemy’s movements against them.

Karate [1d6 years]

Prerequisites: martial arts.

Attributes: STR +1, AGI +1, WIL +1, CHI +1

Skill choices: meditation, martial arts

You learned a striking art which focuses on punches, kicks, and knee and able strikes, as well as open hand strikes.

Krav Maga [1d6 years]

Prerequisites: martial arts.

Attributes: STR +1, AGI +1, END +1, CHI +1

Skill choices: perception, reactions, throwing, martial arts

Studying one of the newest and most practical martial arts has taught you to end a fight as soon as it starts (if it has to) and to make the most out of your attacks with the least effort.

Kung Fu [1d6 years]

Prerequisites: martial arts.

Attributes: AGI +1, END +1, WIL +1, CHI +1

Skill choices: acrobatics, meditation, perception, reactions, staves, martial arts

Through intense and dedicated training, you've begun to unlock the secrets of the ancient martial arts of China. You can sense and feel the essence of your being and are able to manipulate not only that life energy, but also your body, to its maximum effect. With these skills at your disposal, you are a fearsome opponent in combat and able to perform feats of finesse and strength that dazzle your peers.

Muay Thai [1d6 years]

Prerequisites: martial arts.

Attributes: STR +1, END +1, WIL +1, CHI +1

Skill choices: acrobatics, climbing, jumping, reactions, martial arts

Dedicated conditioning is a part of your daily routine, and you cannot count the number of times you’ve struck out against a tree trunk with your leg, but it doesn’t matter: your body truly is a living weapon. You have mastered the art of Thai boxing.

Northern Shaolin [1d6 years]

Prerequisites: martial arts.

Attributes: AGI +1, END +1, WIL +1, CHI +1

Skill choices: hardy, melee weapon, nature, running, martial arts

Focusing on the use of your legs and staying quick on your feet, you practice styles like Baguazhang, Eagle Claw, Northern Praying Mantis, or Chángquán.

Pankration [1d6 years]

Prerequisites: martial arts or boxing.

Attributes: STR +1, END +1, WIL +1, LUC +1

Skill choices: acrobatics, climbing, reactions, running, boxing

The truest expression of a person’s fighting ability, some would say, is the ancient art of wrestling—you count yourself among their number. After hundreds of matches, you know exactly the best way to grapple and pin an opponent in any situation.

Savate [1d6 years]

Prerequisites: martial arts.

Attributes: AGI+1, END +1, LUC +1, CHI +1

Skill choices: acrobatics, climbing, jumping, running, martial arts

Training with a champion of the sport or learning the hard way on the meaner streets in Marseille or Paris, you’ve studied the martial art of France and can put it to great use.

Southern Shaolin [1d6 years]

Prerequisites: martial arts.

Attributes: ATR +1, END +1, WIL +1, CHI +1

Skill choices: climbing, hardy, melee weapon, nature, martial arts

Your body is a weapon, and your hands are deadly indeed. Using styles like Fujian White Crane, Wing Chun, Southern Praying Mantis, Bak Mei and Dragon, you are a master of Nanquan—the Southern Fist.