Smallfolk are welcome in most places. Standing at about 3 feet in height, with ruddy cheeks and simple clothing, they have a reputation for good cheer and friendliness.Â
Homebodies, Smallfolk are agile and resilient, and are good with their hands. They make excellent farmers and shopkeepers.
Smallfolk favor simple clothes in bright colors. They tend towards the stout (though not nearly so much as Dwarves), and live to over 100 years of age. They boast pointed ears, although not as pronounced as those of the Elves, and frequently hidden by their curly hair.
Jovial in nature, it can be hard to make a Smallfolk take offense. Smallfolk will put a positive spin on almost anything, a trait which endears them to many. They are as generous as they are jovial, and always happy to welcome others to their homes: indeed, entertaining others is a prime instinct for the Smallfolk.
Many view the Smallfolk as weak, sometimes even cowardly. While it is true that the race does not tend towards violence, a cornered Smallfolk will defend his or her friends to the death. In truth, Smallfolk are the most courageous of all races.
Size/Type: Small humanoid
Attributes: AGI +2, CHA +2, LUC +2, MAG +1.
Skill Choices: [crafting], appraisal, bluffing, brewing, cooking, diplomacy, farming, fishing, slings, stealth, thievery
Enchantment Resistant. Smallfolk are difficult to enchant. They gain a +4 bonus to their MENTAL DEFENSE. This bonus does not stack with other exploits which increase your DEFENSE scores.
Evasion. Smallfolk are nimble and adept at dodging. They gain a +2 bonus to either their MELEE DEFENSE or their RANGED DEFENSE. This bonus does not stack with other exploits which increase your DEFENSE scores.
Brave. Smallfolk gain +2 to their 1d6 roll to shake off the Afraid condition.