Starting Money

Each character’s starting assets need to be determined before any cash is spent on equipment. A character’s wealth is a function of their REPUTATION attribute, an attribute which encompasses credit ratings, assets, and other measures of wealth (as well as fame, rank, notoriety, and other less quantifiable factors).

To determine a character’s starting money, roll a REP dice pool and a LUC dice pool and multiply the total by 20. If the total comes to less than 100, increase it to 100. You may spend this starting cash on equipment, weapons, armor, and other gear.

Money is measured in gold coins (gc), dollars ($), or credits (cr) depending on the genre. These three currency units are considered equal. Some settings may tailor the name of the currency unit.