Gauntlet Customizations

These customizations are typically applicable to fantasy settings, but may included in other settings at the GM's discretion.

Claws (100 gc). Adding claws to gauntlets has a similar affect to spikes. Claws inflict a –1d6 AGI penalty if the gauntlets do not do so already. However, the gauntlets qualify as climbing gear when climbing.

Elf-silk (10,000 gc). This customization can only be applied at the time of creation, and can only be applied to cloth gloves. Gloves made of elf-silk gain +1 Defense, are able to hold one additional enchantment, cannot be destroyed, and will never dull. Elf-silk gloves can never be lower than exceptional quality.

Elemental (1,000 gc). The gauntlets can take on the aspect of an element (fire, ice, etc.) and turn the wearer’s unarmed damage into damage of that type.

Larceny (10,000 gc). This enchantment can only be applied to gloves. It increases the thief’s manual dexterity, giving him a +1d6 bonus to AGI checks when performing actions with his hands.

Locking (50 gc). This simple mechanical enhancement allows the wearer to attach a held weapon to the gloves so that it cannot be dropped. The weapon cannot be disarmed. However, detaching the weapon takes 2 full actions, making switching weapon midcombat more difficult.

Mithril (base cost × 10). This customization can only be applied at the time of forging, and can only be applied to metal gauntlets. Gauntlets made of mithril gain +1 Defense, are able to hold one additional enchantment, cannot be destroyed, and will never dull. Mithril gauntlets can never be lower than exceptional quality. Mithril is a silver-colored metal mined by dwarves.

Spiked (100 gc). These gauntlets increase unarmed damage by +1d6 and change it to piercing damage. This damage increase does not stack with a cestus, claws,or other similar unarmed bonuses. This enhancement cannot be applied to spiked gauntlets or to gloves.

Strength (10,000 gc). Gauntlets with this enchantment increase the wearer’s STR dice pool by +1d6.

Summoner (25,000 gc). The gauntlets can be used to summon a predefined item to hand as a single action. It takes one hour to attune an item to the gauntlets, and the effect has a range of one mile. The attuned item can be changed at any time, as long as the hour is spent. The item must be one which the summoner can hold in one hand.