Siren

Siren

Medium sentient aquatic fey (6d6)
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 10 (4d6) LOG 10 (4d6) WIL 6 (3d6) CHA 15(5d6) LUC 1 (1d6) REP 6 (3d6)MAG 15 (5d6)
MELEE DEFENCE 12RANGED DEFENCE 18MENTAL DEFENCE 24VITAL DEFENCE 12
HEALTH 18SOAK 3 ; VULN 1d6 cold ironIMMUNE none
INITIATIVE 6d6PERCEPTION 6d6 SPEED 6; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
🅜 Claws 3d6 melee (2d6+2 slashing damage)🅞 Song 6d6 mental (range hearing; charmed, placid)
Skills combat 1 (1d6), perception 3 (2d6), movement 10 (4d6), tactics/reactions 3 (2d6), social skill 4 (2d6), magical skill 1 (1d6), singing 10 (4d6)

──────────


Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical. 
Captivating song. A siren's song, which affects any who can hear it at any range, attacks with 6d6 mental attack. If successful, victims are Charmed and Placid. Those victims are usually made to kill themselves by whatever means is expedient, although sirens may sometimes use enchanted victims for other purposes.                                           
Variants.  Some sirens have bird features, rather than aquatic.  These sirens have a fly speed instead of a swim speed.