Medium sentient humanoid (8d6) Β Β STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)PSI 10 (4d6)MELEE DEFENCE 32RANGED DEFENCE 24MENTAL DEFENCE 16VITAL DEFENCE 24HEALTH 48SOAK 8; VULN noneIMMUNE noneINITIATIVE 8d6PERCEPTION 6d6SPEED 8; CLIMB 4; JUMP 30'/10'CARRY 200lb (max lift 500lb)REACH 5-ftACTIONS 2π
Laser sword 8d6 melee (4d6+4 heat damage)π
‘ Psychic push 4d6 ranged (2d6 blunt damage; range 12; push 10')Skills hardy 10 (4d6), swords 10 (4d6), perception 3 (2d6), movement 6 (3d6), tactics 10 (4d6), stealth 8 (3d6), telekinesis 10 (4d6), telepathy 10 (4d6), piloting 3 (2d6), law 6 (3d6)Gear laser sword, mesh lining, hand scannerββββββββββ
Missile deflection.Β If the star knight is missed witha ranged attack, she may redirect it back at the attacker or another target, making an 8d6 arranged attack in return; the deflected shot does its normal damage.Psychic leap. The star knight moves a double move (16 squares) as one action, ignoring difficult terrain, and landing at a location up to 30' above or below her current location.Summon. The star knight can telekinetically call a small or smaller object within 30' to her hand. If the object is held by someone else, it requires a PSI attack. Medium sentient humanoid (9d6)STR 15 (5d6) AGI 21 (6d6) END 15 (5d6)INT 15 (5d6) LOG 15 (5d6) WIL 15 (5d6)CHA 15 (5d6) LUC 1 (1d6) REP 15 (5d6)PSI 10 (4d6)MELEE DEFENCE 36RANGED DEFENCE 27MENTAL DEFENCE 18VITAL DEFENCE 27HEALTH 54SOAK 9; VULN noneIMMUNE noneINITIATIVE 9d6PERCEPTION 7d6SPEED 9; CLIMB 5; JUMP 42'/15'CARRY 300lb (max lift 750lb)REACH 5-ftACTIONS 2π
Laser sword 9d6 melee (5d6+5 heat damage)π
‘ Lighting blast 5d6 ranged (3d6 electricity damage; range 14)Skills hardy 10 (4d6), combat 10 (4d6), perception 3 (2d6), movement 6 (3d6), tactics 10 (4d6), stealth 8 (3d6, psionicsl 15 (5d6)Gear laser sword, riot armorββββββββββ
Missile deflection.Β If the darklord is missed with a ranged attack, she may redirect it back at the attacker or another target, making a 9d6 ranged attack in return; the deflected shot does its normal damage.Psychic Choke. The darklord uses a psionic ability vs. VITAL DEFENSE which squeezes the breath from a victim within 30', causing 3d6 blunt damage. This damage cannot be SOAKed.