Cats

Cat

See Woodland Creature.

Hyena

Small semi-sentient beast (3d6)
STR 3 (2d6) AGI 15 (b5d6) END 3 (2d6)INT 3 (2d6) LOG 1 (1d6) WIL 1 (1d6) CHA 3 (2d6) LUC 0 (0d6) REP 3 (2d6)
MELEE DEFENCE 10RANGED DEFENCE 14MENTAL DEFENCE 10VITAL DEFENCE 10
HEALTH 10SOAK 2; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 3d6 SPEED 3; CLIMB 2; JUMP 30'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
🅜 Bite 2d6 melee (1d6+2 piercing damage)
Skills hardy 1 (1d6), combat 1 (1d6), perception 1 (1d6), movement 3 (2d6), reactions 1 (1d6)

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Pack Attack. Hyenas gain +1d6 to attack for every adjacent hyena to their foe.

Lion

Large semi-sentient beast (6d6)                                                  STR 12 (4d6) AGI 6 (3d6) END 12 (4d6)INT 6 (3d6) LOG 1 (1d6) WIL 10 (4d6) CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)
MELEE DEFENCE 24RANGED DEFENCE 10MENTAL DEFENCE 14VITAL DEFENCE 26
HEALTH 45SOAK 10; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 5d6 SPEED 8; CLIMB 4; JUMP 12'/12'CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 2
🅜 Bite 6d6 melee (4d6+5 piercing damage)🅞 Roar 4d6 mental (burst 7; afraid)
Skills combat 3 (2d6), perception 1 (1d6), reactions 1 (1d6), hunting 10 (4d6)

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Roar. Some creatures can unleash a roar so loud that its victims are stricken with fear. The lion makes a 4d6 mental attack at any creature within Burst 7. Victims successfully attacked are made Afraid.
Pack Attack. Lions work together in prides. Any allies adjacent to the victim count as flanking, gaining the +1d6 bonus to attack. When 3 or more lions are adjacent to the victim, the victim becomes overwhelmed at the start of its turn, and becomes Fatigued.

Panther

Medium semi-sentient beast (5d6)
STR 6 (3d6) AGI 6 (3d6) END 21 (6d6)INT 6 (3d6) LOG 1 (1d6) WIL 6 (3d6) CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 20RANGED DEFENCE 15MENTAL DEFENCE 10VITAL DEFENCE 15
HEALTH 30SOAK 5; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 4d6 SPEED 8; CLIMB 8; JUMP 12'/6'CARRY 270lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Claws 5d6 melee (3d6+3 slashing damage)
Skills combat 3 (2d6), perception 1 (1d6), movement 3 (2d6), reactions 3 (2d6), stealth 3 (2d6), hunting 10 (4d6)

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Dart In. Move SPEED 8, attack, then move SPEED 8 back again.
Stealthy. Make 5d6 stealth checks to remain effectively invisible.

Smilodon

Large semi-sentient beast (8d6)
STR 15 (5d6) AGI 6 (3d6) END 10 (4d6)INT 10 (4d6) LOG 2 (1d6) WIL 10 (4d6) CHA 6 (3d6) LUC 3 (2d6) REP 10 (4d6)
MELEE DEFENCE 22RANGED DEFENCE 20MENTAL DEFENCE 24VITAL DEFENCE 26
HEALTH 70SOAK 12; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 5d6 SPEED 7; CLIMB 4; JUMP 35’/20'CARRY 250lb (max lift 750lb)
REACH 5-ftACTIONS 2
🅜 Bite/claws 8d6 melee (4d6+5 piercing damage)🅞 Roar 4d6 mental (burst 7; afraid)
Skills hardy 21 (6d6), combat 3 (2d6), perception 1 (1d6), reactions 1 (1d6), hunting 10 (4d6)

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Pounce. With a single leap, the smilodon leaps upon its victim, bearing it to the ground and inflicting its claw damage. The target must be within the smilodon's horizontal jump distance.
Rake. If the smilodon attacks twice with its claws in one round, it gets a third bite attack for free.
Roar. Some creatures can unleash a roar so loud that its victims are stricken with fear. A roar is a 4d6 mental attack with Burst 7. Victims successfully attacked are made Afraid.

Tiger

Large semi-sentient beast (7d6)                                                                                  STR 15 (5d6) AGI 15 (5d6) END 15 (5d6)INT 10 (4d6) LOG 1 (1d6) WIL 10 (4d6) CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)
MELEE DEFENCE 26RANGED DEFENCE 17MENTAL DEFENCE 14VITAL DEFENCE 23
HEALTH 60SOAK 7; VULN noneIMMUNE none
INITIATIVE 7d6PERCEPTION 6d6SPEED 7; CLIMB 4; JUMP 30'/15'CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 2
🅜 Bite 7d6 melee (4d6+5 piercing damage)🅞 Roar 4d6 mental (burst 5; afraid)
Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), reactions 6 (3d6), stealth 4 (2d6), hunting 10 (4d6)

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                                                             Pounce. With a single leap, the tiger leaps upon its victim, bearing it to the ground and inflicting its claw damage. The target must be within the tiger's horizontal jump distance (30').
Rake. If the tiger attacks twice with its claws in one round, it gets a third bite attack for free.
Roar. Some creatures can unleash a roar so loud that its victims are stricken with fear. A roar is a 4d6 mental attack with Burst 5. Victims successfully attacked are made Afraid.