Medium semi-sentient undead (5d6) STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6) CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)MELEE DEFENCE 15RANGED DEFENCE 15MENTAL DEFENCE 20VITAL DEFENCE 15HEALTH 30SOAK 10 ; VULN 1d6 holyIMMUNE Sick, Bleeding, FatiguedINITIATIVE 4d6PERCEPTION 4d6 ; superior darksight, lifesenseSPEED 5; CLIMB 3; JUMP 12'/6'CARRY 120lb (max lift 300lb)REACH 5-ftACTIONS 2🅜 Brawling 4d6 melee (2d6+3 blunt damage)Skills hardy 3 (2d6), combat 1 (1d6), perception 1 (1d6), tactics/reactions 1 (1d6)Unstoppable. Unlike normal zombies, headless zombies cannot be destroyed with a Called Shot to the head. However, a headless can be permanently destroyed by cremating the corpse completely so that noting but ash remains. This takes 30 minutes in a normal fire (the zombie canot regenerate while in fire). First, the headless zombie must be reduced to zero HEALTH. Medium evil non-sentient undead humanoid (4d6)STR 3 (2d6) AGI 3 (2d6) END 3 (2d6)INT 3 (2d6) LOG 3 (2d6) WIL 3 (2d6) CHA 3 (2d6) LUC 3 (2d6) REP 3 (2d6) 3 (2d6) CHA 3 (2d6) LUC 3 (2d6) REP 3 (2d6)MELEE DEFENCE 12RANGED DEFENCE 12MENTAL DEFENCE 16VITAL DEFENCE 12HEALTH 24 (special)SOAK 9 ; VULN 1d6 holyIMMUNE Sick, Bleeding, FatiguedINITIATIVE 3d6PERCEPTION 3d6 ; superior darksight, lifesenseSPEED 4; CLIMB 2; JUMP 6'/3'CARRY 60lb (max lift 150lb)REACH 5-ftACTIONS 2🅜 Bite 3d6 melee (2d6+2 piercing damage; zombie fever)Skills scent 6 (3d6) Gear -Zombie fever. Those who suffer a critical hit from a zombie's bite contract zombie fever. Additionally, any slain by a zombie rise one hour later as a zombie themselves.Unstoppable. A zombie keeps going, no matter what. The only way to destroy it is to make a Called Shot to the head doing 25% of the zombie's HEALTH in one attack, which kills it instantly.