Dragons

Fire Dragon

Gigantic super-sentient fey reptile (15d6)
STR 45 (9d6) AGI 15 (5d6) END 45 (9d6)INT 21 (6d6) LOG 21 (6d6) WIL 36 (8d6)Β CHA 15 (5d6) LUC 6 (3d6) REP 36 (8d6)MAG 15 (5d6)
MELEE DEFENCE 52RANGED DEFENCE 14MENTAL DEFENCE 30VITAL DEFENCE 66
HEALTH 300SOAK 35 (gem-encrusted hide; VULN 1d6 coldIMMUNE fire
INITIATIVE 8d6PERCEPTION 8d6; lairsenseSPEED 8; FLY+ 16; CLIMB 4; JUMP 30'/30'CARRY 900lb (max lift 2250lb)
REACH 15-ftACTIONS 4
πŸ…œ Claw 15d6 melee (8d6+9 slashing damage)πŸ…₯ Fire breath 12d6 vital (6d6 fire damage; cone 8)πŸ…œ Tail swipe 8d6 melee (6d6 blunt damage; cone 8)πŸ…ž Roar 8d6 mental (burst 15; afraid)πŸ…ž Beguile 8d6 mental (range 6; charmed)
Skills combat 21 (6d6), perception 6 (3d6), tactics 6 (3d6), bluffing 10 (4d6), appraisal 10 (4d6), history 10 (4d6), Β linguistics 10Β  (4d6)Gear -Β Β Β 

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Gem-encrusted hide. Fire dragons lair on great mounds of treasure.Β  Their hides, already almost invulnerable, are further hardened by gems which have become logged and encrusted into the dragon's scales.
Lairsense. Fire dragons are particularly attuned to their lairs, where they keep their great hoards.Β  A fire dragon can automatically sense the presence of an intruder in their lair no matter how far away they are, although it does not know the number or type of intruder.
Tail swipe. The dragon's tail swipe affects all targets in a 40' cone to the rear of the creature. On a successul hit, the target is flung 3 squares plus one square for each size category the dragon exceeds the target (so a medium-sized creature is flung 6 squares) and lands prone.
Breath weapon. The dragon's fiery breath fills a 40' cone, attacking all creatures in the area.Β 
Roar. Dragons can unleash a roar so loud that its victims are stricken with fear. A roar is an 8d6 mental attack, and attacks any creature within 75'. Victims successfully attacked gain the Afraid condition.Β Β Β Β 
Control fire. The fire dragon can control natural flames within 60', raising, shaping, or stifling them at-will. The fire dragon is able to produce minor magical effects (equivalent to a cantrip) related to fire at will.
Beguile. The dragon can make an 8d6 mental attack attack to beguile a single target within 30'. If successful, the target is becomes Charmed. Those affected by this ability twice, even if they recover, contract Wailing Sickness (see illnesses), becoming paranoid and prone to outbursts and violence.
Dive. When making a melee attack, the dragon can swoop down at a foe and make the melee attack before swooping up again. Β  This attack knocks the target prone if it is large-sized or smaller.Β 

Ice Dragon

Enormous super-sentient fey reptile (16d6)
STR 21 (6d6) AGI 36 (8d6) END 21 (6d6)INT 55 (10d6) LOG 55 (10d6) WIL 36 (8d6)CHA 55 (10d6) LUC 10 (4d6) REP 36 (8d6)MAG 21 (6d6)
πŸ… Icy aura. The area within 8 squares of the ice dragon is slick with ice, making it difficult terrain. Addtionally, anybody starting their turn in this area takes 1d6 cold damage.
MELEE DEFENCE 28RANGED DEFENCE 40MENTAL DEFENCE 64VITAL DEFENCE 36
HEALTH 72SOAK 8; VULN 1d6 cold iron, 1d6 fireIMMUNE cold
INITIATIVE 16d6PERCEPTION 16d6SPEED 16; FLY + 16; CLIMB 8; JUMP 72'/21'CARRY 420lb (max lift 1,050lb)
REACH 10-ftACTIONS 3
πŸ…œ Claw 8d6 melee (4d6+6 piercing/cold damage)πŸ…₯ Icy breath 12d6 vital (6d6 cold damage; cone 8)πŸ…œ Tail swipe 8d6 melee (6d6 blunt damage; cone 8)πŸ…ž Taunt 12d6 mental (range 20; afraid)πŸ…ž Controller 12d6 mental (range 20; charmed)
Skills combat 6 (3d6), perception 21 (6d6), tactics 21 (6d6), bluffing 12 (6d6), illusion 21 (6d6), enchantment 21 (6d6)

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Controller. A 12d6 mental attack makes the target within 100' (20 squares) Charmed.
Taunt. A 12d6 mental attack against a target within 100' (20 squares) makes the target Angry.
Illusion. Ice dragons can create illusions at will, reflecting light and images through the ice. An ice dragon can spend one action per round to concentrate, maintaining powerful, convincing illusions of up to 8 squares radius.

Swamp Dragon

Gigantic super-sentient fey reptile (13d6)
STR 45 (9d6) AGI 28 (7d6) END 55 (10d6)INT 28 (7d6) LOG 28 (7d6) WIL 28 (7d6)Β CHA 28 (7d6) LUC 28 (7d6) REP 28 (7d6)MAG 36 (8d6)
MELEE DEFENCE 31RANGED DEFENCE 23MENTAL DEFENCE 52VITAL DEFENCE 45
HEALTH 156SOAK 18 ; VULN 1d6 coldIMMUNE none
INITIATIVE 10d6PERCEPTION 10d6Β SPEED 13; CLIMB 7; JUMP 56'/45'CARRY 1000lb (max lift 2250lb)
REACH 15-ftACTIONS 4
πŸ…œ Claw/bite 10d6 melee (5d6+9 piercing/poison damage)πŸ…₯ Poisonous Breath 10d6 vital (5d6 poison damage; cone 6)πŸ…œ Tail swipe 8d6 melee (6d6 blunt damage; cone 6)πŸ…ž Roar 6d6 mental (burst 10; afraid)
Skills hardy 21 (6d6), combat 6 (3d6), perception 6 (3d6), tactics/reactions 6 (3d6), magical skill 15 (5d6)

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Camouflage. The swamp dragon blends in perfectly wth its surroundings.Β  When in swampy terrain, the dragon is considered invisible as long as it does not move.
Poison.Β  All poison damage from the dragon render the victim Sick. This includes successful attacks from its claws, bite, or breath weapon.
Disease. Any creature reduced to 0 HEALTH by the dragon, even if it recovers, contracts Moor Plague (see illnesses).
Tail swipe. The dragon's tail swipe affects all targets in a 30' cone to the rear of the creature. On a successul hit, the target is flung 3 squares plus one square for each size category the dragon exceeds the target (so a medium-sized creature is flung 6 squares) and lands prone.
Roar. Dragons can unleash a roar so loud that its victims are stricken with fear. A roar is a 6d6 mental attack, and attacks any creature within 50'. Victims successfully attacked gain the Afraid condition.Β 
Breath weapon.Β  The dragon can breath a poison gas cloud in a 30' cone. This attacks all creatures in the area.
Control nature. The dragon can control the surrounding area, making it difficult terrain in a circle with a 60' radius entered on the dragon.Β  It is immune to the effects of this terrain.Β 
Swamp mastery. The dragon is able to produce minor magical effects (equivalent to a cantrip) related to water, mist, and plants, at will.
Raise mists. Swamp dragons can raise mists sound them in a 60' radius area centered on on the dragon. Any creature which begins its turn in the mist is made Blind.

Apocalypse Dragon

Titanic semi-sentient beast (20d6)
STR 120 (15d6) AGI 21 (6d6) END 190 (19d6)INT 21 (6d6) LOG 1 (1d6) WIL 55 (10d6)Β CHA 21 (6d6) LUC 10 (4d6) REP 55 (10d6)
MELEE DEFENCE 48RANGED DEFENCE 10MENTAL DEFENCE 40VITAL DEFENCE 96
HEALTH 1,000SOAK 40 (80 ranged); VULN -IMMUNE fire
INITIATIVE 10d6PERCEPTION 10d6SPEED 10; CLIMB 5; JUMP 42'/42'CARRY 3,100lb (max lift 6,000lb)
REACH 30-ftACTIONS 6
πŸ…œ Bite 20d6 (10d6+15 piercing/fire damage)πŸ…₯ Fire breath 15d6 (8d6 fire damage; cone 30)
Skills hardy 406 (28d6), combat 36 (8d6), perception 10 (4d6), tactics/reactions 10 (4d6)

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Stop Right There! Enemies which try to move past the apocalypse dragon (move within 30 feet) are subject to a free action attack, which stops their movement if successful.
Snatch. Grabbing a smaller creature in its jaws, the apocalypse dragon inflicts the Restrained condition on one target, which requires a melee attack to escape. The target suffers 10d6+15 fire damage at the start of each of its turns while grabbed.
Tail swipe. The apocalypse dragon sends a creature within 30' flying 10 squares plus two squares per size difference; the target takes 10d6+15 damage, and gains the Downed condition.
Roar. With a mighty roar, in a Burst 20, the apocalypse dragon does a 10d6 mental attack, inflicting Afraid condition.
Trample. The apocalypse dragon can move through a smaller creature’s square, making a melee attack to knock it aside and prone for natural damage.
Quake. The apocalypse dragon slams a foot, fist, or tail on the ground, shaking the area within 10 squares. The apocalypse dragon makes an attack against everybody within the area, knocking targets prone and doing 1d6 damage to them.
Monumental. The apocalypse dragon has SOAK 80 against ranged weapons.