Felan are feline scavengers and merchants. Cat-like humanoids, Felans are shorter and slimmer than Humans, fur-covered, with feline features. Felan fur coloring varies as much as does that of domestic cats, from jet black through browns, grays, whites, and mixes thereof.
Felans, unimaginatively named by the first human explorers to encounter them, are a cat-like species. Like their four-legged namesake, Felans are often beautiful to the eye, and move with a graceful, acrobatic purpose. Easily able to jump and climb, Felans like to make use of their environment, and tend to sleep in precarious locations high above the ground.
Felans enter adulthood early, as 12 years of age, and reach old age at 30 years.
Felans have a deserved reputation for being easily distracted, and often flit from career to career, unable to settle.
Size/type: Medium; humanoid
Attributes: AGI +2, INT +1, CHA +1, LUC +1
Skill choices: acrobatics, climbing, jumping, [unarmed fighting], reactions, appraisal, bluffing, stealth, negotiating
Fast. Felans are fast and nimble, adding 2 to their SPEED.
Jumper. Felans are adept at jumping, adding 5' to both horizontal and vertical jump distances.
Land On Your Feet. When falling (or jumping down), a Felan reduces the effective distance by half.
Claws. Accurately slashing with their sharp claws, a Felan’s unarmed damage is 2d6 slashing damage.
Agile. Felans are noted for their dexterity. When taking a new career, a Felan may optionally exchange one of the listed four attribute increases for AGI, as long as it doesn’t result in a duplicate attribute advancement.
Short-lived. When creating a Felan character, halve all career durations, rounding up.