Harpy

Harpy

Medium sentient fey humanoid (7d6)
STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 15 (5d6) LOG 10 (4d6) WIL 6 (3d6)Β CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)MAG 6 (3d6)
MELEE DEFENCE 14RANGED DEFENCE 28MENTAL DEFENCE 21VITAL DEFENCE 21
HEALTH 21SOAK 4; VULN 1d6 cold ironIMMUNE none
INITIATIVE 6d6PERCEPTION 7d6Β SPEED 7; FLY 7;Β  CLIMB 4; JUMP 20'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
πŸ…œ Talons 4d6 melee (2d6+3 slashing damage)
Skills combat 1 (1d6), perception 3 (2d6), movement 10 (4d6), tactics/reactions 1 (1d6), magical skill 10 (4d6)

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Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical.Β 
Snatch. Instead of attacking a foe, a harpy can attempt to snatch an object with a dive while flying. The harpy makes a 7d6 attack vs. the target's MELEE DEFENSE, and if successful carries away a medium sized or smaller object.