Wolves

Wolf

Medium semi-sentient beast (4d6)
STR 4 (2d6) AGI 8 (4d6) END 3 (2d6)INT 6 (3d6) LOG 1 (1d6) WIL 3 (2d6) CHA 3 (2d6) LUC 0 (0d6) REP 3 (2d6)
MELEE DEFENCE 10RANGED DEFENCE 16MENTAL DEFENCE 12VITAL DEFENCE 12
HEALTH 12SOAK 2; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 4d6 SPEED 8; CLIMB 4; JUMP 8'/8'CARRY 70lb (max lift 200lb)
REACH 5-ftACTIONS 2
🅜 Bite 4d6 melee (2d6 piercing damage)
Skills tracking 10 (4d6), scent 10 (4d6), running 10 (4d6),  swimming 4 (2d6), tactics 4 (2d6), combat  5 (2d6)

──────────

     Pack attack. Wolves work together well. Any wolves adjacent to the victim count as flanking, gaining the +1d6 bonus to attack. When 3 or more wolves are adjacent to the victim, the victim becomes overwhelmed, and is rendered Fatigued at the start of its turn.     
Pounce. The wolf can jump its horizontal jump distance (8') from a standing start when making  a bite attack.  This counts as a charge (+1d6 damage), and also knocks the victim prone on a successful attack. 

Warg

Large sentient beast (6d6)
STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)INT 6 (3d6) LOG 3 (2d6) WIL 6 (3d6) CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 16RANGED DEFENCE 14MENTAL DEFENCE 18VITAL DEFENCE 20
HEALTH 42SOAK 9; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 4d6 SPEED 5; CLIMB 3; JUMP 8'/8'CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 2
🅜 Bite 5d6 melee (3d6+5 piercing damage)
Skills hardy 15 (5d6), combat 1 (1d6), perception 1 (1d6), reactions 1 (1d6), tracking 6 (3d6)

──────────


Pounce. The warg leaps its SPEED and makes a bite attack. On a success, the victim takes normal damage and is knocked prone and pinned, gaining the Restrained condition.