Wolves
Wolf
Medium semi-sentient beast (4d6)Wolf
STR 4 (2d6) AGI 8 (4d6) END 3 (2d6)INT 6 (3d6) LOG 1 (1d6) WIL 3 (2d6) CHA 3 (2d6) LUC 0 (0d6) REP 3 (2d6)
MELEE DEFENCE 10RANGED DEFENCE 16MENTAL DEFENCE 12VITAL DEFENCE 12
HEALTH 12SOAK 2; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 4d6 SPEED 8; CLIMB 4; JUMP 8'/8'CARRY 70lb (max lift 200lb)
REACH 5-ftACTIONS 2
🅜 Bite 4d6 melee (2d6 piercing damage)
Skills tracking 10 (4d6), scent 10 (4d6), running 10 (4d6), swimming 4 (2d6), tactics 4 (2d6), combat 5 (2d6)
──────────
Pack attack. Wolves work together well. Any wolves adjacent to the victim count as flanking, gaining the +1d6 bonus to attack. When 3 or more wolves are adjacent to the victim, the victim becomes overwhelmed, and is rendered Fatigued at the start of its turn. ──────────
Pounce. The wolf can jump its horizontal jump distance (8') from a standing start when making a bite attack. This counts as a charge (+1d6 damage), and also knocks the victim prone on a successful attack.
Warg
Large sentient beast (6d6)Warg
STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)INT 6 (3d6) LOG 3 (2d6) WIL 6 (3d6) CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 16RANGED DEFENCE 14MENTAL DEFENCE 18VITAL DEFENCE 20
HEALTH 42SOAK 9; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 4d6 SPEED 5; CLIMB 3; JUMP 8'/8'CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 2
🅜 Bite 5d6 melee (3d6+5 piercing damage)
Skills hardy 15 (5d6), combat 1 (1d6), perception 1 (1d6), reactions 1 (1d6), tracking 6 (3d6)
──────────
──────────
Pounce. The warg leaps its SPEED and makes a bite attack. On a success, the victim takes normal damage and is knocked prone and pinned, gaining the Restrained condition.