A fierce, warrior race with dreams of conquest.
Spartans are similar to humans in build, although they have sharp horns on their head rather than hair. While they appear very humanoid on the outside, Spartans have evolved a number of redundant organs; most vital physical structures within their bodies are duplicated, meaning that a Spartan can shrug off seemingly mortal wounds
Spartans were named after the mythological human legends because of their warrior-based culture. Aggressive, violent, quick to anger and easy to offend, a group of Spartans can empty a bar in minutes. Add in their love of heavy drinking and the sheer joy they get from combat, it’s easy to see why Spartans are not the most popular of species. However, they do get frequently misunderstood—they are rarely bullies (indeed, they’d see it as cowardly to attack someone weaker).
Spartans excel as soldiers and other warriors. They abhor indirect conflict, and will tend to avoid careers which involve subterfuge or deception.
Size/type: Medium; humanoid
Attributes: STR +1, AGI +1, END +1
Skill choices: [combat], intimidate, carousing
Berserker. Spartans can enter a berserker rage by tasting their own blood when they are below half HEALTH. This grants them a +1d6 bonus to all attack rolls. The rage only ends when all foes are dead, or the Spartan is rendered unconscious or restored to above half HEALTH.
Redundant Organs. Spartans have a number of redundant organs and heal fairly rapidly. They can spend five minutes to heal 2d6 HEALTH once per day
Warlike. Spartans gain one bonus [combat] skill.