Cultist

Cultist

Medium sentient humanoid (5d6)
STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)Β CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)MAG 3 (2d6)
MELEE DEFENCE 20RANGED DEFENCE 15MENTAL DEFENCE 10VITAL DEFENCE 15
HEALTH 30SOAK 5 ; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 4d6Β SPEED 5; CLIMB 3; JUMP 12'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
πŸ…œ Sacrificial knife 5d6 melee (3d6+3 piercing damage)
Skills hardy 3 (2d6), combat 3 (2d6), perception 1 (1d6), movement 3 (2d6), tactics 3 (2d6), stealth 3 (2d6), religion 6 (3d6)

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Stealthy. The cutist can make 5d6 stealth checks to remain effectively invisible.
Poison. The cultist's knife attacks inflict the Poisoned condition.