Mind Eel

Mind Eel

Tiny semi-sentient insectoid (2d6)      
STR 1 (1d6) AGI 1 (1d6) END 1 (1d6)INT 1 (1d6) LOG 1 (1d6) WIL 1 (1d6) CHA 1 (1d6) LUC 1 (1d6) PSI 3 (2d6)
MELEE DEFENCE 10RANGED DEFENCE 10MENTAL DEFENCE 10VITAL DEFENCE 10
HEALTH 12SOAK 0; VULN noneIMMUNE none
INITIATIVE 2d6PERCEPTION 2d6 SPEED 2; CLIMB 1; JUMP -CARRY -
REACH -ACTIONS 2
🅥 Penetrate 3d6 vital (1 piercing damage; mind control)
Skills hardy 1 (1d6), combat 1 (1d6), perception 1 (1d6), reactions 1 (1d6)Gear -        

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Mind control. A mind eel can control can control its victim by making a 3d6 vital attack to enter its target. The creature becomes Charmed. When controlling a host in this manner, the mind eel gains the host's LOG attribute. It requires a minor medical science to remove the mind eel.